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SCENARIOS UPDATED: 07/08/08
For all of these scenarios, unless
specifically stated, I use my victory conditions listed
under 'Winning the Game' on the
rules page.
GODZILLA
- Godzilla protects the island with all of the treasure.
Each side of the island is numbered and any ship wishing to
dock at the island will need to roll the die. If they roll
the number that they are docked at then Godzilla eats the
ship and it sinks. Any other roll and Godzilla has accepted
them and they may dock freely. Godzilla has a short memory
though so ships must roll to see if they get eaten each time
they dock. Forts may not be built on this island.
BERMUDA
TRIANGLE - Ships in the Bermuda Triangle must roll a
die. A roll of 5 or 6 means they are caught in the triangle
until their next turn. Any other roll and they continue as
normal. Upon next turn they roll again. A roll of 1 means
they are still trapped. Any other roll means they exit the
triangle in a specific direction and travel 4 L in a
straight line. One point is labeled 2 or 3, another is
labeled 4 or 5 and the third is labeled 6. The ship exits at
the point that they rolled and travels in that direction the
4 L. Running into an island docks the ship at that island.
VOLCANO
- Each player after their turn rolls the die, on a roll of a
6 the volcano erupts. Each ship within S of the island loses
2 masts. Each ship within L of the island loses 1 mast.
Ships docked at the island are destroyed. Forts on the
island (should someone be foolish enough to put on there)
are destroyed. I give credit to
Cke1st for
this scenario as he has a very similar volcano scenario that
I based it on.
COLONISTS - Both home islands are located within L of
each other and are filled with colonists. Infantry from the
board game RISK work well for this. Ships load colonists as
they would cargo and take the colonists to the new world,
which is another island much farther away. The 'new world'
island contains all of the treasure. Once docked at this
island ships unload their colonists and take random treasure
pieces in equal quantity to the number of colonists that
were dropped off. Ships that are sunk while carrying
colonists results in the deaths of the colonists. The game
is over when all treasure is collected from the island. The
amount of treasure at the start of the game should be less
than the total number of colonists. The winning player is
the one with the most treasure.
SHIPYARDS - Game is played with
an agreed upon number of Total Fleet points (example
80 pts) and a smaller Starting Fleet point total (example 40
points). Players can use treasure gathered from wild islands
to buy more ships at their home island. In this scenario the
value of treasure pieces has no bearing on winning the game.
The game is played for an agreed upon period of time and the
point value of remaining ships in play is totaled to
determine the victor. Alternatively can be played as a
deathmatch game.
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